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Give
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Logo Main Page Logo
was the first-ever programming language designed for the purpose of learning computational
principles and was especially designed for children. Seymour
Papert of MIT was instrumental in the 1980s in using
computer programming to test the learning theory of constructivism. He
developed Logo to test out his ideas and it became a great success and became
the precursor to languages such as Scratch. |
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Home Page |
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Power of
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Scratch Page
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Snap! Page |
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Books on Logo Programming
Logo Programming Part 1 introduces the Turtle
and covers concepts such as repetition, procedures, polygons and circles,
painting shapes, flowers and other designs, and drawing complex designs using
"divide and conquer". Logo Programming Part 2 goes on to advanced
topics such as drawing curves, polygon designs, perspectives and concentric
designs, use of random operator, animation, and recursive designs such as trees. लोगो
प्रोग्रॅमिंग
भाग 1 is a Marathi translation of
the English Part 1 above. Click here for
solutions to the exercises in the above books. |
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Logo Page |
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Please contact abjoshi@yahoo.com if you have any questions or comments. Last modified: 26 November 2019 |